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Hatred should not be thought so mysterious. He is the true origin and can be understood and quantified. Let us assume that an injury to one of hatred. For this game mind, this is the best way to quantify the hatred, is, in the absence of any external circumstances Addition of an injury would have a hatred. Yao is strange warriors are usually hope their hatred contingent value than the other team or the player. To this end, the soldiers usually use a lot of skills to maximize his hatred was. To achieve this goal depends on the player to use the skills, equipment selection, talent building, When an injury equivalent to a hatred, 2:00 effective treatment will have a hatred in the fighting, hatred will not decay. He can be reduced with some skills, such as defeat. However, in normal circumstances, he will not be reduced. Rafah strange and Objectives (100/110/130 Rules) tanks (bottom line) _____________ __________ war gamers nearly 100% ot ____________________ Remote Player 110% 130% ot __________ above table shows a player under what circumstances will ot. If you want ot, a progress must be capable of producing 10,000 tank hatred 110%. Remote tank players will have to create 130% of this hatred contains some very important hint. First, Such a mechanism to you (referring tank) some breathing space to miss some attacks and not to lose the boss attention - this is like the blz design rules in the first place. Second, which means that if remote access to vocational areas near the war will increase the risk of many ot. That is very easy to beat the monster into the scope of the recent war Remote career. Third, which means that in some cases, the tank conversion will become very difficult. (That is to say the new tank to cause tank110% old hatred can be successfully achieved the aggro)
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